![]() ![]() Thats what Total War: Warhammer 2 delivers, with more armies, more unique. In theory, the secessionary faction should be on the. Im now dealing with my second secessionary war in 126 BC. Attila: It would be easiest to name the factions that ARENT difficult to play. I think the Otomo get it worse though, as their religion causes severe penalties with their neighbors. I have downloaded Empire Divided and the latest patches. Shogun 2: In the vanilla game, the Uesugi have a rough starting position. Lastly, the Britannic Celts are comprised of the Caledoni, posses the "Heroic Culture" and "Sacred Springs" traits, granting them a 20% charge bonus for all units and +6 sanitation to all provinces respectively.Įach of these factions also posses their own unique traits, such as the Saxoni who benefit from the "Voyagers" trait giving them an additional 20% movement range for any fleets they own. The Warhammer mods for Rome and Medieval 2 proved there was an audience for a. Im playing Epirus in the Grand Campaign at Legendary difficulty one of the hardest factions to play. They posses the "Nomadic Archers" trait which grants them 25% more ammunition for all units and the "Warlike People" trait, giving them +3 army recruitment slots in their home province. Tried lots of others but these have been my easiest. But having all of the Eastern factions hate you can be rough, and Galatia can quickly grow powerful if you dont eliminate them early. The Selucids, Athens, Sparta, Macedon, and just about every Greek faction loves me. Only containing one faction, the Alani, are the Nomadic Tribes. Rome is generally the faction I found easiest by late game few can challenge you, just need to get there Ptolemys are quite easy after the initial public order issues as they have a good roster and massive cash potential. Pontus gets a major diplomatic buff with Helenic factions. The Eastern Empires are comprised of the Sassanids and Armenia, who both benefit from the "Centralised Authority" trait which provides a -5 to banditry in all provinces and the "Silk Road" trait which gives a 20% buff to all commerce buildings in all regions. Train a bireme in Corinth, Light Lancers in Larissa and a peasant garrison in Sparta. Rome 2 on legendary is not it just slows you down and not take risks but as soon as you have decent stacks you steam roll the map. Merge depleted units of militia hoplites, retrain them and send the rest of the army to re-inforce Corinth. ![]() Not the Britons, disappointingly Id have liked to go fully Reverse-Caesar and this is the one. The Germanic Kingdoms, consisting of the Saxoni, the Gothi and the Marcomanni, all receive the "Terrors of the Night" trait, allowing them to initiate battles at night along with the "Looters and Raiders" trait, giving them an additional 150% income from raiding and sacking. After the battle march your army to take Sparta and occupy the settlement. Playable factions include Rome, Suebi, and two Gaulish factions. Learn how to play the non-Roman factions in the Empire Divided DLC for Total War: ROME II with this handy guide.
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